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Heroes 5 personajı necə kopyalaya bilərəm

Very nicely presented skills.

Heroes of Might and Magic V Cheats

The Heroes world, a spell-hurling, swashbuckling, dragon-fire drenched arena battle, gets a splendiferous fantasy treatment in 3D.

Heroes of Might and Magic V FAQs

Heroes of Might & Magic V FAQ (opens in new tab)

Submitted by Kirk Warren

Heroes of Might and Magic V Cheats

PC | Submitted by TYAV
All Cheats

Make a backup copy of the game before proceeding. You must edit a game file for these codes to work. Use a text editor to open autoexec.cfg which is in the “profiles” directory of the game

add_army town [town] – Adds creatures from the town to hero army.

Town names:
Heaven (0)
Preserve (1)
Academy (2)
Dungeon (3)
Necro (4)
Inferno (5)

add_all_spells – Give the selected hero all spells.

set_hero_luck_morale [luck number] [morale number] – Change the luck and morale for a hero.

clear_money – Make all resources 0.

add_gold [number] – Add any amount of gold.

add_money [number] – Add any number of resources.
r. Add this to the end of the file: setvar dev_console_password = schwinge-des-todes

Now, back in the game, press the tilde (~) to open the console and enter any of the following cheats. add_exp [number] – Add any amount of experience.
foldeadd_exp [number] – Add any amount of experience.
add_all_spells – Give the selected hero all spells.
set_hero_luck_morale [luck number] [morale number] – Change the luck and morale for a hero.
clear_money – Make all resources 0.
add_gold [number] – Add any amount of gold.
add_money [number] – Add any number of resources.
show_hero_mp – Show the movement points of the selected hero.

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Heroes 5 personajı necə kopyalaya bilərəm

Thanks to our new team member, Sfidanza, we now have a complete illustrated and interactive list of hero skills, abilities and specialisations on Age of Heroes:

Edited by gpalin on 31 Jan 2006

Quote: Pretty fancy! That’s a lot of skills. Am I right in guessing that the skill system will be somewhat like Heroes 4, where each primary skill has a subset of secondary skills? I’ve really got to start reading more about the new game. It’s looking interesting!

Very nicely presented skills.

i have seen the pages of skills but i havent played the beta so i am going on previous game knowledge. but it seems as though going up a level is something done very often since some skills would take a long time to obtain.

eg, Absolute charge has 15 skill requirments. some of those 15 skills have requirments of thier own, so in all heroes would have to be level 20+ just to get absolute charge, and just to get that, they would have to plan that from level 1

true or false?
____________
Da-da-dada-HEY-dada-da-da

i hadnt realised that each race has a similar “absolute” ability and that each race has only one

i guess they will only be achieved in XL maps or campaigns, as you said
____________
Da-da-dada-HEY-dada-da-da

I really like the fact that the skills offered to the different classes are different – BUT there are some things I’m really dissapointed in.

I was never really keen on Heroes IV – but the one thing I REALLY liked was the skill system. Why? – because ALL THE SKILLS WERE USEFULL. Of course, you might prefer one or another depending on your strategy, but there were NO really useless skills.

Think back to Heroes III – some skills like Sorcery, Mysticism, Eagle Eye, Ballistics and Tactics really sucked. If I was forced to choose one of them, it could really destroy the game, because this would meen I had to let go of another usefull skill.

The Heroes V system with Skills and Subskills is not as bad as the Heroes III system – but there are still some problems – and what REALLY bugs me is that sometimes, you’ll need a sub-skill from an area to qualify for an upgrade – and you have to choose that other skill, even though you have no interest in it! For instance, in order to have my mage aquire the ‘Absolute Wizardry’ power associated with the Artificer skill, he will have to master ‘Elemental Overkill’ of the summoning skill – a skill I might possibly not want to learn at all if I had the choice given freely.

Alcibiades,
As I recall from lurking in the community it was somewhere stated that all heroes will have the possibility to get all skills. Could some of you beta players tell us whether that’s true or not?

I have three questions that I hope the loverly beta testers will be able to answer.

For starters, the learning skill Dark Revelation. What gives? What sort of free power-ups are they talking about?

Secondly, the Sylvan ability Call of the Wasp.
It’s really about Wasp Swarm, right? Or is supposed to be at least? Right?

Thirdly, when reading about the different buildings I came across the Hall of Intrigue and the Trade Guild in the Dungeon town. Both of these were refering to “second class special abilities” spycraft and trader. The whatnow? Have these oojamaflips been part of the beta or are they possibly to come in the full game? And what are they?

– I never tried Dark Revelation, so I can’t really answer. I guess that’s a free level-up, meaning the hero gains the necessary experience to next level. I may be wrong.

– In game (open beta) description says “Call of the Wasp” gives a bonus to Haste spell (2% per hero level). But considering Diraya’s bio, which seems to be the hero with this ability (and the very name of the ability), I’d say it may be changed to a bonus to wasp swarm, as you suggest. We’ll have to see when the game comes out.

Heroes 5 personajı necə kopyalaya bilərəm

Specializes in Curse of Vulnerability so that the spell not only decreases the Defence of the target, but also inflicts damage. Damage inflicted depends on hero level.

Hero:

Flame Wielder

Effective Spellpower of the hero is increased when casting fire-based spells. Modifier depends on hero level.

Hero:

Golem Crafter

All Iron Golems, Steel Golems and Magnetic Golems in hero’s army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Hero:

Gremlin Master

All Gremlins, Master Gremlins and Saboteur Gremlins in hero’s army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Hero:

Master of Elements

Every time a friendly stack dies, a group of elementals enters combat at the hero’s side. The number of elementals increases depending on hero level. In addition, Summon Elementals and Summon Phoenix spells cast by the hero are more powerful.

Hero:

campaign character
» more.

Mentor

All Mages, Archmages and Battle Mages in hero’s army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Hero:

Mystic

Hero is able to restore mana in combat gradually by himself. Restoration speed depends on hero level.

Hero:

campaign character
» more.

Spell Twister

The Spell Twister ability increases the chance that redirected enemy spells land on one of the enemy units instead of going in a random direction.

Hero:

campaign character
» more.

Windspeaker

Hero’s turns come faster in combat depending on hero level.

Hero:

Black Hand

All Scouts, Assassins and Stalkers in hero’s army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Hero:

Blood Mistress

All Blood Maidens, Blood Furies and Blood Sisteres in hero’s army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Hero:

Catalyst

Empowered spells mana cost is reduced by 5% and + additional 1% per hero level.

Hero:

Coven Mistress

Shadow Witches, Shadow Matriarchs and Shadow Mistresses have a chance to make a free additional shot at the hero’s current target. Chance increases depending on hero level.

Hero:

Dark Mystic

Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level.

Hero:

campaign character
» more.
campaign character
» more.
campaign character
» more.
campaign character
» more.

Intimidate

Enemy units have penalty to Initiative, depending on hero level.

Hero:

campaign character
» more.

Lizard Breeder

Specializes in Raiders. Raiders’s special attack Lizard Bite deals more damage, depending on hero level.

Hero:

campaign character
» more.

Master of Initiative

All creatures in hero’s army get +1% to their Initiative and enemy creatures get -1% for their Initiative for every level of the hero.

Hero:

campaign character
» more.

Poison Master

Enemy units may enter the combat already poisoned, chances depend on hero level.

Hero:

Shadow Dancer

Less damage is suffered from distant attacks, reduction depends on hero level.

Hero:

campaign character
» more.

Slave Driver

All Minotaurs, Minotaur Guards and Minotaur Taskmasters in hero’s army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Hero:

Border Guard

Hero has a bonus to his Defense (+1 Defense for each 2 hero levels) if fights are one day away from owned city.

Hero:

campaign character
» more.

Golden Tongue

Neutral creatures are more likely to join this hero. Moreover victories provide this hero with gold and resources.

Hero:

campaign character
» more.

Keeper of the Flame

All Rune Priests, Rune Patriarchs and Rune Keepers in hero’s army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level.

Hero:

campaign character
» more.

King of the Stone Halls

All creatures in hero’s army have “Rune of Thunderclap” effect permanently active (refreshes at the start of creature turn).

Hero:

campaign character
» more.

Master of the Runes

With each level-up, the hero can spontaneously learn one more Runic Spell.

Hero:

Protector

All Defenders, Shieldguards and Mountain Guards in hero’s army gain +1 to their Attack and Defense for every two levels, and +1 to their Hit Points for every five levels of the hero.

Hero:

Rider

All Bear Riders, Blackbear Riders and Whitebear Riders in hero’s army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level.

Hero:

Rune Artist

Chances of success with Fine Rune feat are increased by 20% from the start and by +1% for every level.

Hero:

Sacred Hammer

Each time the hero casts a light magic spell on a friendly creature, there is a chance that the ‘Righteous Might’ spell will be cast freely upon the affected unit.

Hero:

Sharp Blade

All Spearwielders, Skirmishers and Harpooners in hero’s army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level.

Hero:

Stormcaller

Lightning-based spells of this hero are irresistible for the enemies (immunities and magic-proof still apply).

Hero:

Archer Commander

All Archers, Marksmen and Crossbowmen in hero’s army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Hero:

campaign character
» more.

Beloved of the People

All Peasants, Conscripts and Brutes in hero’s army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Also, all Peasants, in hero’s army earn another +1 gold piece in kingdom treasury every day, in addition to their Tax Payer ability.

Hero:

Cavalry Commander

Cavaliers, Paladins and Champions in hero’s army get additional jousting bonus as hero gains new levels. Hero’s “Retaliation Strike” ability is more powerful.

Hero:

campaign character
» more.
campaign character
» more.

Dragonblessed

All creatures in hero’s army get a Bless effect for the whole combat.

Hero:

campaign character
» more.

Griffin Trainer

All Griffins, Imperial Griffins and Battle Griffins in hero’s army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Griffins get Battle Dive Ability.

Hero:

campaign character
» more.
campaign character
» more.

Infantry Commander

All Footmen, Squires and Vindicators in hero’s army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level.

Hero:

campaign character
» more.
campaign character
» more.

Paragon Knight

The effect of Benediction increases as hero gains new levels. Mana used for casting Light Magic spells are reduced by 1.

Hero:

campaign character
» more.

Pathfinder

Hero’s movement points are increased by 1% per every two hero level.

Hero:

campaign character
» more.
campaign character
» more.
campaign character
» more.

Siege Engineer

Ballista receive +1 to their Attack for every level of the hero. Catapult’s chance to hit the wall is increased by 2% for every hero level.

Hero:

campaign character
» more.
campaign character
» more.

Suzerain

Hero contributes 250 gold pieces in kingdom treasury per day. Hero has a 2% per level discount for troop training in Haven towns.

Hero:

campaign character
» more.
campaign character
» more.

Vessel Of Elrath

Each time the Hero casts any spell belonging to the school of Light magic, “Divine Vengeance” spell will also be cast on a random enemy stack that meets the criteria for being affected by Divine Vengeance (it has killed someone during the combat).

Hero:

campaign character
» more.

Windrider

The effect of Haste spell is increased by 1% for every hero level.

Hero:

campaign character
» more.
campaign character
» more.

Aura of Swiftness

The Initiative of all creatures in hero’s army is increased by 1% per hero level.

Hero:

campaign character
» more.
campaign character
» more.
campaign character
» more.

Chosen of Chaos

Luck of all hero’s troops is increased by 1. Also, enemy hero can not use Tactics ability in combat.

Hero:

Gate Keeper

The number of creatures called through the Gating increases by 1% per hero level.

Hero:

campaign character
» more.

Hound Master

All Hell Hounds, Cerberi and Firehounds in hero’s army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Hero:

Iron Maiden

Ballista’s shots under hero’s command achieves fireball effect. Spell power of this fireball increases by +1 for every five hero’s level.

Hero:

Mindreaver

The Confusion spell has an additional effect of decreasing target’s mana by one point per every hero level.

Hero:

campaign character
» more.

Rusher

Hero’s movement points are increased by 5% instantly and by + 1% per every four level. The cost of Teleport spell is reduced by half.

Hero:

campaign character
» more.

Spellbreaker

All creatures in hero’s army gain 5% Magic Resistance and + 1% per hero level.

Hero:

campaign character
» more.

Temptress

All Succubi, Succubus Mistresses and Succubus Seducers in hero’s army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Hero:

Avatar Of Death

The Hero can summon a mysterious creature upon the battlefield to fight on his side. The creature’s power depends on the Hero’s level. If this creature dies, the Hero will lose all his Mana points.

Hero:

campaign character
» more.

Banshee

The effect of Banshee Howl ability increases as hero gains new levels.

Hero:

Death Lord

All neutral undead creatures will join hero’s army. The number joining army is 50% of initial number + 2% per hero level.

Hero:

campaign character
» more.

Embalmer

The First Aid Tent will heal 5 more hit points per hero level. The damage in case of Plague Tent ability is also increased.

Hero:

Reanimator

The Raise Dead spell has increased effect. The spellpower of this spell is increased by +1 for every five levels of hero, starting on first level.

Hero:

campaign character
» more.

Souldrinker

The Curse of Weakness spell not only lowers creature’s damage, but also reduces creature’s Defense by -1 for every three levels of the hero, starting on first level.

Hero:

Soulhunter

Every time a group of enemy creatures dies it is replaced by a group of friendly Ghosts for the duration of the combat. The number of Ghosts depends on hero’s level.

Hero:

campaign character
» more.

Spellwringer

If enemy hero casts any spell, it can be blocked in his or her spellbook making it impossible to cast that spell again in this combat. The probability of blocking increases as hero gains new levels. The higher the spell’s circle, the harder it is to block it.

Hero:

Vampire Princess

All Vampires, Vampire Lords and Vampire Princes in hero’s army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Hero:

campaign character
» more.

Zombie Lord

All Zombies, Plague Zombies and Rot Zombies in hero’s army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Hero:

Blade of the Khan

Slayers, Executioners and Chieftains in hero’s army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level.

Hero:

campaign character
» more.

Blood Drinker

Each killed enemy troop (summoned troops considered, too) increase the Attack of all the creatures in his army by +1 for each 6 levels of the hero.

Hero:

campaign character
» more.

Centaur Commander

Centaurs, Centaur Nomads and Centaur Marauders in hero’s army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Moreover they get +1% to their starting initiative for every level of the hero.

Hero:

Demon Hunter

If any demonic troops are present in combat, creatures in hero’s army gain Demonic Rage more quickly.

Hero:

campaign character
» more.

Fist of the Khan

Warriors, Maulers and Warmongers in hero’s army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level.

Hero:

Goblin King

The number of Goblins in the hero’s army increases weekly by an amount equal to the hero’s level. The joining goblins will not be upgraded unless there already are upgraded Goblins in the army, and all upgraded Goblins will be joined by Goblin Trappers. Also, the Goblin’s chance to betray the hero will be reduced by 1% per hero level.

Hero:

Pounder

This hero can perform one special melee attack right at the beginning of combat. Moreover, all hero’s attacks deal +5% damage for every level of the hero.

Hero:

Tracker

Increases the number of hero’s movement points by 1% for every three level of the hero. Reduces a movement penalty from foreign terrain by 2% for every level of the hero.

Hero:

Warchief

All warcries cost less mana and grant more rage points depending on the hero’s level.

Hero:

campaign character
» more.

Wyvern Tamer

Wyverns, Foul Wyverns and Paokais in hero’s army gain +1 to their Hit Points for every two level of the hero, starting on first level.

Hero:

Battle-Hardened

All experience that hero gains after battles is increased by 2% per hero level.

Hero:

Blade Master

All Blade Dancers, War Dancers and Wind Dancers in hero’s army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Hero:

Elven Fury

Blade Dancers, Hunters, and Druids (as well as their upgrades) get Enraged ability.

Hero:

campaign character
» more.

Master of the Hunt

All Hunters, Master Hunters and Arcane Archers in hero’s army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Hero:

Storm of Arrows

Arrow barrage of the enemy ranks at the start of every battle, total damage depends on hero level. (Applies to Sylvan ranged units only).

Hero:

campaign character
» more.

Swarm Queen

Wasp Swarm spell is more effective depending on hero level.

Hero:

Swift Striker

Creature’s in hero’s army have a +0.5% per hero level bonus to their initiative at the start of combat.

Hero:

campaign character
» more.

Sword of Sylanna

All Sylvan creatures under hero’s command inflict +2% more damage to favoured enemy for every hero’s level

Hero:

Unicorn Maiden

All Unicorns, Silver Unicorns and Pristine Unicorn in hero’s army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Hero:

This information comes from the Heroes V release version (v3.0).

Thanks to sfidanza for creating the Heroes V skills and abilities pages!
Thanks to Valeriy for image optimisation!

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